Sunday, June 9, 2013

Work In Exigent Game Art

Exigent Game Art:- Work
I have worked in Various AAA Games in Exigent. Here is some work.

Worked in AAA Game Model, Texturing Only. (Modelling by Rahul Garg )

Z Brush Pass.
Textured Version of the Big Tree.

Lightning Fish Games

adidas miCoach (Xbox 360/PS3)

adidas miCoach (2012): Final training environments: Get Fit - Stay Fit. Build in Maya as used in game and rendered for UI background.

adidas miCoach (2012): Final training environments: Home Conditioning. Build in Maya as used in game and rendered for UI background.


adidas miCoach (2012): In game (PhyreEngine) screen shot. Alpha version.
adidas miCoach (2012): Final training environments: Track & Field. Build in Maya as used in game and rendered for UI background.


Let's Dance with MelB (XBox 360/PS3/Wii)

Let's Dance with MelB (2011): Pop 2 Stage



Tuesday, November 23, 2010

Friday, November 19, 2010

Wednesday, November 17, 2010

MotoGP Environment Assets


I have done all the Model and Textured for MotoGP 09\10 & MotoGP 10\11.

























MotoGP Riders

MotoGP 09\10 & 10\11 Riders.